![]() ![]() It’s purchased for 185,000 COAM in the Parts Shop and has 1688 Attack Power with 1150 Impact. PB-033M Ashmead (Pile Bunker)ĭo you want to drive an exploding steel pile into enemies a la Alteisen from Super Robot Wars? The PB-033M Ashmead is the ticket. With a 0.4-second lock time and 2500 Effective Range, it’s pretty for keeping away from enemies while pelting them from afar with reliable damage. It has 180 Rounds, which makes it good for longer missions, and a Weight of 3250. Available in the Part Shop for 80,000 COAM, it fires four tracking missiles, each with 216 Attack Power and 175 Impact. If you need a missile launcher that isn’t too heavy and isn’t Plasma, the HML-G2 P19MLT-04 warrants a look. ![]() At 5800 Weight and 425 EN Load, there isn’t much room for other options, but it’s well worth using for unleashing hails of bullets on enemies. If you get a staggered target, the DF-GA-08 HU-BEN can melt them. So long as you’re landing shots – which is easy if you dual-wield them and keep track of enemies – you’ll build up stagger quickly.Įven more hilarious is its 215 Direct Hit Adjustment. ![]() While its Attack Power and Impact are only 25 each, it has 1300 rounds in total with 11 Accumulative Impact. The DF-GA-08 HU-BEN is the only Gatling Gun in the game and becomes available for 170,000 COAM in the Parts Shop after finishing Attack the Waypoint in Chapter 1. Nevertheless, with its long range, ability to stun targets (coupled with an insane 225 Direct Hit Adjustment) and short reload, it almost feels like cheating. You can only carry 30 rounds, and it has a Weight of 6150 with an 825 EN Load. It fires electric needles that discharge with 1088 Attack Power and 907 Impact. Perhaps the best Back Unit in the game, the VE-60SNA is purchased for 283,000 COAM in the Parts Shop after finishing the mission Destroy the Ice Worm in Chapter 3. If you can manage its 5500 Weight, it’s worth carrying along with faster-firing weapons. The Direct Hit Adjustment isn’t too bad either at 140, making it worthwhile against staggered targets (though you want to use it for staggering them in the first place). The Grenade Cannon has 754×2 Attack Power and 754×2 Impact while carrying 42 rounds. SONGBIRDS (Grenade Cannon)Īnother obscenely heavy Back Unit is the Songbirds. If you can somehow fit it (which isn’t too difficult, given its 3760 Weight), the damage and ability to stagger ACs are well worth it. Its Attack Power is 760 with 382 Impact and 240 Total Rounds. It fires three plasma missiles into the sky, which rain down on enemies – even if they don’t directly impact, they have a potent area of effect. The VVC-70VPM costs 96,000 COAM in the Parts Shop, but you must complete Destroy the Weaponized Mining Ship in Chapter 1 to unlock it. While shotguns are best suited for close-range combat, pairing them with a lightweight AC works wonders, especially if you dual-wield shotguns. There are 546 rounds, with the EN Load being 268 and Weight totaling 1640. ![]() It has an Attack Power of 85 per pellet (with 13 per shot, so 1105 damage if they all land) and 61×13 Impact. One of the best shotguns in the game, the WR-0777 SWEET SIXTEEN is available in the Parts Shop for only 49,000 COAM. Ensure you’re close enough to land your strikes since the cooldown is rather long. You can also charge it for more damage, and the range is ridiculous. It has 1615 Attack Power with 900 Impact and hits twice while weighing 3260 with 328 EN Load. You can purchase it at the beginning of Chapter 4, and it’s the same weapon used by V.IV Rusty. If you’re in New Game+ and want a stronger melee weapon, the Vvc-774LS Laser Slicer is worth a look. Whether you’re looking to pile damage onto a staggered target or deal with some quick close-range attacks, it’s very reliable. The EN Load is only 213 while its Weight is 1800. It has 963 Attack Power, 720 Impact and can hit two times. Best Weapons HI-32: BU-TT/A (Pulse Blade)Īvailable at the very start of the game, the HI-32: BU-TT/A is a good melee weapon in almost every circumstance. There are also Core Expansion and OS Tuning Upgrades that you should pick up to maximize your efficiency.Ĭheck out our recommendations for the best weapons and OS Tuning Upgrades in Armored Core 6: Fires of Rubicon, and which Core Expansion is worth using in what situation. However, as the challenges mount, it’s good to know which weapons are strong and which are downright broken to the point of dispelling any sense of difficulty. How fast do you want it to go? What kind of vertical lift are you looking at? How often will you be dodging, if at all? Trying to make sense of terms like AP (Attack Power), Weight, and more is also tough for those who want to sit down and blow up some mechs. It seems like a good idea, but you must keep several things in mind. Customizing a mech in Armored Core 6: Fires of Rubicon is like building a car. ![]()
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